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¸ð¹ÙÀÏ ÇÚµå¼Â¿¡¼ 3D°ÔÀÓ, ¾Æ¹ÙŸ µî ´Ù¾çÇÑ 3D ¼ºñ½º¸¦ Á¦°ø °¡´ÉÇÑ ¼Ö·ç¼Ç |
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M3D¢â ¼Ö·ç¼ÇÀº ¸ð¹ÙÀÏ È¯°æ¿¡ ÃÖÀûÈµÇ°í °ËÁõµÈ 3D ¼Ö·ç¼ÇÀÔ´Ï´Ù. |
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- Software Rendering Engine
- CPU : Min, 60MHz required
- Engine Size : ¾à 100Kbyte
- Sample Data : over 1MB
- Working Memory : about 300KB
- Performance : About 30,000 Polygon / sec |
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3D Æú¸®°ïÀ¸·Î »ý¼ºµÈ ¿ÀºêÁ§ÅÍ¿Í À̹ÌÁö È¿°ú, ¾Ö´Ï¸ÞÀÌ¼Ç µîÀ» ó¸®ÇÏ´Â ¸ðµâ·Î ´Ù¾çÇÑ ÇüÅÂÀÇ 3D GameÀ» °¡´ÉÇÏ°Ô ÇÕ´Ï´Ù. |

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3D Graphics Library´Â Ç¥ÁØ specÀÎ H/W °¡¼ÓÀ» Áö¿øÇÏ´Â OpenGL ESÀÇ ±âÁØÀ» µû¸£¸ç, ¼º´ÉÀº H/W °¡¼ÓÀ» Áö¿øÇÏ´Â
OpenGL ESÀÇ ¼º´É¿¡ µû¶ó ´Ù¸£°Ô ³ªÅ¸³³´Ï´Ù. |
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